The kama is the name of the currency on Wakfu where the economy is almost entirely managed by the players. There are a few systems for creating and destroying currency, but the majority of currency trading is done between players around the buying and selling of resources.
The amount of kamas you have is shared between all your characters on the same server.
1 – CREATION OF KAMAS
1.1 – Kama Minting Machines
The kama minting machines available in nation banks will allow you to get your first kamas quickly. This activity is linked to the miner’s profession: the more you level up in this profession, the more you will know how to mint large amounts of kamas thanks to the new minerals that you will have extracted.
The haven-world can also have a kamas striker where higher level recipes are available and allow to obtain up to 10,000 kamas.
Minting is not very profitable in the long run because of the harvesting time required and the sale price of raw minerals often higher than the profit from minting revenue. However, they will allow you to quickly get a few kamas to get going, and this generation of kamas is not prone to inflations / deflations of the in-game economy.
1.2 – In combat
At the end of your fights against monsters, in addition to the equipment and resources obtained, you will be rewarded with a few kamas.
1.3 –Quests and achievements
Some quests and achievements will give you kamas for completion. Over the course of your adventure, the divine artifacts that you will obtain will notably open the way for you to treasure chests hidden across the world and filled with kamas.
2 – BUY AND SELL – TRADE
The majority of the kamas which will fill your purse will come from the resale of the equipment and the resources which you will accumulate during your adventure.
2.1 – Market
Markets are the main platform for player-to-player commerce. You will be able to buy and sell all types of items and resources there, by setting a price during the sale.
The markets are linked together in a network. There are three different networks of market places:
- The four nations (Amakna, Bonta, Brâkmar, Sufokia) as well as Srambad
- Kelba and the havenworld
The interface of the auction house is divided into three tabs: the first is dedicated to purchases, the second to your current sales, the third to your completed sales (concluded or not).
The first tab, “Purchase“, is the most complete, it is thanks to it that you will consult the offers of other players and be able to buy. Equipment, resources, consumables, decorations, pets, everything can be sold, everything can be bought!
1: Category: Filter on the type of object sought, grouped by categories and sub-categories.
2: Name: If you are looking for a particular object and know its name, enter part of the name of the object you are looking for.
3: Item level (minimum – maximum): Useful if you are looking in a category of equipment, you can filter them on the range of levels that interests you.
4: Price (minimum – maximum): Useful if you only want results that fall within your budget.
5: “Lowest price only” checkbox: If this box is checked, you will only see for each object in the results the one with the lowest offer.
6: Name and appearance of the item: In this column, you can consult the rarity of the item displayed (thanks to the colored border) and preview the appearance of a piece of equipment on your character.
7: Object level
8: Sockets and elements: this column only concerns equipment and indicates their particularities (sockets if the object is identified, sublimation if there is one, mastery or random elemental resistance). If the “Lowest price only” box is checked, only the cheapest sales for each version of an item will be displayed. If unchecked, you will see all the different players’ listings for each item.
9: Pack: Size of the item sold. If you buy 1 “× 10” pack, you will get 10 times the item.
10: Price: Unit price of the lot sold. In buyer’s time, you don’t have extra tax to pay. If the pack is × 10 or × 100, be sure to divide this price before comparing it to the average sale price.
To help you buy and sell at the correct price, check the average price displayed on the card for each item. This price is calculated on the basis of sales previously made in an auction house. Regarding equipment, however, think that this average price corresponds only to sales made on objects of the same rarity without taking into account the hunts and sublimations implanted on them, the latter can naturally make an object much more expensive than its average price displayed.
On the second tab, “Sale”, you can drag the items you want to sell from your inventory. Then indicate the quantity of items to sell, the size of the packs sold (by 1, by 10 or by 100), the duration of the sale, and of course the price of the unit lot. You can put the price you want, but think about the consequences: not expensive enough, you will sell but will not earn enough money; too expensive, you risk not selling and paying the tax for nothing.
When putting up for sale, you will have to pay a tax defined by the governor in place. This tax is worth at least 5% of the total price of the lot that you put up for sale and varies according to the duration of your offer, it is at the full rate for a sale of 28 days, half for 14 days, the third for 7 days. You can view the current tax by opening the Clan Master interface for the area you are in. The tax amount will fill the nation fund.
Without a Booster Pack, you can put up to 20 items for sale at the same time. With a Booster Pack, you can put as many items on sale as your character’s experience level, i.e. up to a maximum of 200.
The last tab, “Withdrawal”, is dedicated to your completed sales. This is where you will pocket the kamas from your sales. You will also be able to recover your unsold items whose sale period has ended. Remember to collect them as soon as possible because they are only kept for 30 days from the end of the sale period. Once the deadline has passed, these objects are permanently deleted.
2.2 – Haven-bag display cases
Your haven-bag, thanks to the display cases that you can install there, also allows you to trade, without time restriction.
At the start of the game, in Astrub, Pappy Pal will offer you your first showcase, a display with 3 locations. Handyman will be able to manufacture other larger or more specialized display cases.
Just like in the market, listing an item for sale requires paying a minimum tax of 5% of the sale price, depending on the area in which your Haven Bag is currently located. You pay nothing more regardless of whether the items remain in your windows for a day or a year, but this tax is nonetheless not recoverable if you decide to remove an item.
When you log out of the game from your Haven Bag, and it contains items for sale, it remains active for 48 hours. Other players see it and can view your merchandise. When you reconnect, a message will inform you if a sale has taken place, the money is automatically credited to you. The objects placed in the display offered by Pappy Pal have the particularity of being visible when hovering over a haven-bag by your cursor. To see the other items, you will have to consult the items for sale by clicking on the bag, or go inside and visit the shop if the owner has authorized it.
Choose your most beautiful haven-bag appearance to attract visitors and find the best location in the shopping squares.
2.3 – Exchanges between players
To avoid taxes, it is also possible to sell directly to other players through the exchange interface. To find potential buyers, the Trade discussion channel is available and allows you to sell by auction in market places or in high traffic areas.
To trade, click on a player and select “Trade”. Drop your merchandise into the trade window or enter kamas and wait for the other player to do the same. After each change in the exchange, a “security” of a few seconds is imposed before clicking on the validation button. This allows everyone to take the time to verify that all the terms of the trade are good for both parties.
2.4 – Conversion stone
Conversion Stones are a special item that allows a player to use real money to obtain legally in-game kamas or convert their own kamas into Ogrines. In the end, the kamas obtained are not created but are only exchanged between two players.
See the Conversion Stone article to learn more
3 – DESTRUCTION OF KAMAS
If the money created continued to fuel the economic system over and over again, it would eventually collapse. This is why some actions destroy money without it showing up in someone’s pocket afterwards.
The taxes levied on sales made on the territory feed the national nest egg. It is a pool of money available to the government that it can use for different options for the nation and its citizens. However, this money is blocked and cannot be used to enrich the members of the government, it disappears once used.
For guilds, kamas also disappear when maintaining haven worlds, when they are purchased or when constructing buildings.
Some in-game activities will also extort a few kamas from you, but this is a very anecdotal source of kamas destruction (Trool Fair games, Riktus customs, change of nationality, company croupier, etc.).
More generally, it is also the destruction of resources and equipment (for enchantment and the manufacture of consumables) that balances the economy.