Comparing harvesting professions between 1.52 and 1.53

Hello everyone,

I thought that writting an article to compare the different resources you can harvest between the 1.52 and the 1.53 could help some people. Here are the new resources you can harvest for each harvesting profession.


Lumberjack
Level Before After 1.53
0>5 Ash Ash
5>10 Ash Hazel Tree
10>15 Hazel Tree Chestnut Tree
15>20 Chestnut Tree Api Tree
20>25 Api Tree Birch
25>30 Birch Boabob (new)
30>35 Dry Pine Weeping Willow
35>40 Weeping Willow Hornbeam
40>45 Palmito (will disappear with the 1.53) Baby Redwood
45>50 Bramble Pooplar
50>55 Baby Redwood Citronana Tree
55>60 Sylvan Pine Tadbole
60>65 Cherry Tree Creeping Vine
65>70 Citronana Tree Frozen Wood
70>75 Tadbole Yew
75>80 Pooplar Cactus
80>85 Hornbeam Mosscandel
85>90 Mahogany Marmalot
90>95 Yew Cherry Tree
95>100 Yew Sylvan Pine
100 Marmalot, Wood of the Hours (will disappear with the 1.53), Frozen Wood, Cactus, Divi Divi, Kamaquat (will disappear with the 1.53), Kokonut, Creeping Vine, Mosscandel, Blood Elderberry Dry Pine
105>110 Blood Elderberry
110>115 Divi divi
115>120 Kokonut
120>125 Mahogany
125>130 Bramble

Herbalist
Level Before After 1.53
0>5 Crowned Thistle Crowned Thistle
5>10 Crowned Thistle Plain Flax
10>15 Plain Flax Disty Flower
15>20 Disty Flower Wild Mint
20>25 Wild Mint Scented Clover
25>30 Scented Clover Orchid
30>35 Reed Fuzzy Fern
35>40 Orchid Dendron
40>45 Funkus Gorsegoyle
45>50 Dendron Reed
50>55 Nettle Nostril Algae
55>60 Fuzzy Fern Funkus
60>65 Nostril Algae Cotton
65>70 Volcanic Plant Edelweiss
70>75 Puffball Puffball
75>80 Edelweiss Aloa Vera
80>85 Cotton Venutian
85>90 Gorsegoyle Nodincludid
90>95 Death Cap Kamamille
95>100 Death Cap Eterny
100 Aloa Vera, Venutian, Eterny, Grace, Kamamille, Momoss, Nodincludid, Tahitiare Volcanic Plant
105>110 Death Cap
110>115 Tahitiare
115>120 Grace
120>125 Nettle
125>130 Momoss

Miner
Level Before After 1.53
0>5 Primitive Iron Primitive Iron
5>10 Primitive Iron Finest Sea Salt
10>15 Finest Sea Salt Classic Coal
15>20 Classic Coal Bright Copper
20>25 Bright Copper Shadowy Cobalt
25>30 Shadowy Cobalt Bronze Nugget
30>35 Bronze Nugget Shard of Flint
35>40 Shard of Flint Rugged Quartz
40>45 Grainy Manganese (will disappear with the 1.53) Grievous Kroomium
45>50 Dark Carbon Wholesome Zinc
50>55 Wholesome Zinc Koral
55>60 Rugged Quartz Blood Red Amethyst
60>65 Hazy Lead Double Carat Sapphire
65>70 Silver Taroudium
70>75 Royal Bauxite Hazy Lead
75>80 Sovereign Titanium Sandy Ore
80>85 Grievous Kroomium Black Gold Ore
85>90 Blood Red Amethyst Mythwil
90>95 Double Carat Sapphire, Taroudium Royal Bauxit
95>100 Double Carat Sapphire, Taroudium Sovereign Titanium
100 Amber, Koral, Mercury, Black Gold Ore, Rust Ore, Sryanide Ore, Sandy Ore, Mythwil, Obsidian Sryanide Ore
105>110 Dark Carbon
110>115 Amber
115>120 Mercury
120>125 Silver
125>130 Obsidian

Farmer
Level Before After 1.53
0>5 Wheat Wheat
5>10 Wheat Artichoke
10>15 Artichoke Tuberbulb
15>20 Tuberbulb Barley
20>25 Barley Cawwot
25>30 Cawwot Babbage
30>35 Pumpkin Oats
35>40 Oats Melon
40>45 Babbage Rye
45>50 Beanstalk Mottled Mushroom
50>55 Rye Vanilla Rice
55>60 Vanilla Rice Makafee
60>65 Sweat Jute Watermelon
65>70 Jollyflower Corn
70>75 Corn Beanstalk
75>80 Melon Desert Truffle
80>85 Sunflower Mushray
85>90 Watermelon Black Cawwot
90>95 Chili Jollyflower
95>100 Chili Sunflower
100 Palm Rod, Mottled Mushroom, Mushray, Curarare, Makafee, Maniok, Blackberry, Black Cawwot, Desert Truffle Strawberry (new)
105>110 Pumpkin
110>115 Maniok
115>120 Palm Rod
120>125 Sweat Jute
125>130 Chili

Fisherman
Level Before After 1.53
0>5 Breaded Fish Breaded Fish
5>10 Breaded Fish Bow Meow Fish
10>15 Bow Meow Fish Sturgeon
15>20 Sturgeon Crabby Anchovies
20>25 Crabby Anchovies Grawns
25>30 Grawns Loots
30>35 Loots Hairy Rays
35>40 Hairy Rays Salamons
40>45 Salamons Moonfish
45>50 Sea Boowolves Perch
50>55 Troutuna Dragocarp
55>60 Dragocarp Maskerels
60>65 Eels Grawfish
65>70 Maskerels Chehorses
70>75 Grawfish Eels
75>80 Perch Scincus
80>85 Chehorses Hydawheys
85>90 Moonfish Piri Pirhianas
90>95 Piri Pirhianas Troutuna
95>100 Piri Pirhianas Kamasandres
100 Knemo, Hydawheys, Scincus, Caimans, Kamasandre, Fish bone, Salamander, Seacod Seacod
105>110 Sea Boowolves
110>115 Knemo
115>120 Caimans
120>125 Fish bone
125>130 Salamander

Beta 1.53: New Update

Already a new update?! Yes, Ankama doesn’t do things by half and you won’t be disappointed! So, ready. Let’s discover what’s new with this update.


Zinit 2

Zinit 2 is an area designed for high level players as you probably already know. An area which offers its first level 200 monsters to the game! But then.. first level 200 monsters means first level 200 equipments? Exactly! We already showed you the items available from the two new dungeons’ token machines yesterday, today we show you the crafts! (right click and show the image to see it better!).

Jeweller

Armorer

Leather Dealer

Tailor

Close Combat Weapon Master

Distance Weapon Master

Area Weapon Master

We’ve seen the crafts and the items available from the token machines.. But what about the drops? We’ve seen some from the Badgerox family with their upgrades.

Eventually, know that all Kali’s equipments now have a visual on the Beta server. Therefore you can try them and create yourself a.. unique kind of style!


Astrub Model

Does that remind you of something ? Yes, you have had to hear this term quite frequently lately and for good reason, more and more areas are moving to this “Astrub model”. So what is it ? To summarize very briefly, it is a model that contains:

  • For each family of monsters, in addition to those we know, we now have 1 archmonster and 1 dominant monster (which allows you to drop very interesting items!).
  • The items are adapted to the level range and have possible improvements via crafting.
  • The tokens are obtainable via weekly and daily quests (already applied to all areas of the game with the 1.51 update).

And in this update it is Moon and Xelorium who adopt this new model adding new archmonsters, a standardization of the items at a single level as well as improvements of scarcity via craft for each of them! Note to me: I will seriously have to find a solution for the builder which will soon have too many versions of a single item! In the meantime, use the rarity filter.


Ultimate Bosses Items

The zones are stuffed .. Yes .. But the Ultimate Bosses are too! No no, no new archmonsters etc, but a possibility to improve the equipment via crafting! The items taken from the croupier are now of mythical rarity and therefore nerfed accordingly. You will now have to go through crafting to unlock their full potential.

Beta 1.53: What’s new?

Here is a sum up of the information that can be found on the Beta server for the 1.53 Update. I hope it will help you!


Zinit Part 2

Finally we can taste a bit of Zinit 2 which is designed for the high levels! Indeed, the first dungeon of this part is Kali’s Lair, a dungeon level 156-171. The other dungeons are: Badgerox level 186-200 and Or’Hodruin Volcano level 186-200 too! The new dungeons are bringing some new equipments and above all new relics and epics to the game! Let’s start with Kali’s Lair.

Kali’s Lair 156-170

This new dungeon designed around the Sacriers and located on the High Slope will give you a hard time! This new family is made of 3 monsters and 1 Boss. Their gameplay will surely surprise you. Get ready because if you go looking for trouble, you’ll find it!

We can also meet our dear Kali outside the dungeon. She’s the Clan Master of the High Slope.

This area is following Astrub’s model which means that each family has its own Archmonster and we met the Sacrier Archmonster: Soeur Soudeuse la Fondue!

We entered the dungeon and the design is really nice! We’ll do a video very soon to show you our attempts at defeating the Boss of this dungeon.

But let’s get straight to what you’re waiting for.. What could we win if we defeat these bloodthirsty beasts? Well.. Very good items and a new relic and a new epic!

So, what do you think about it? Pretty nice, eh? Let’s continue our ascension of the Zinit. Be brave friends because we’re getting to the Badgerox area!

The Badgerox 186-200

As for the previous family, the Badgerox family is made of 3 monsters, on Boss and has its own dungeon! You’re too high level and Moon only tickles you? Well you’ll come down to earth with a bang! Indeed, they’re not softies.

 

Here are the items available in the token machine with the associated relic:

I don’t know about you but I love this relic! Everything seems nice and all but.. It won’t be easy to get all this dungeon’s treasures! Why so, you ask? Well.. Because the Boss of this dungeon might be Nogord’s cousin! Yes, he has 500 000 HPs and he even tickles you for 90 000 HPs. Interesting, right? You’ll have to be rigorous and you’ll understand why if you check his states. We’ll soon do a video!


That’s not everything! Here is another announcement that will delight more than one of you: Steles are coming back to the game! Indeed, we can see that the Badgerox Dungeon has 3 steles. But how do we activate them? In order to activate one of the three steles, you need to give 20 Eternal Super-Glou. What is it? Super-Glous are the rewards from environmental quests. And why Eternal? Because they now work the same way as everything, by level range. You’ll then have Exquisite Super-Glou from level 156-171 environmental quests and Eternal Super-Glou from level 186-200 environmental quests. Ready to take up the challenge?

The Volcano of Or’Hodruin 186-200

Aaah this famous volcano… But if you know… who is in the heart of Dor’Mor! Ah I feel that this magnificient place is full of references, that we can’t wait for!


New Artefact

And yes, we were able to discover on the Beta server that in order to access the Upper Slope we needed a new artefact that seems to be borrowed from… Darkli Moon? We can’t wait to learn more about how to get this new treasure and especially how to use it!


Professions

So what’s new ? Hmm.. a lot it seems! Let’s see what we got…

  • We unlocked the maximum level of professions. The highest level of resources is 125 and the highest level of recipe is 130, though it’s possible to keep gaining EXP.
  • The localisation and the level of all the obtainable resources in game has been reviewed. There is now a resource every 5 levels from level 0 to 125 (level 5 included).
  • All the new components and refinings are now available. In all, there is one every 10 levels from level 0 to 120.

And yeah! We got to check out some of the new item upgrade recipes and were not disappointed!

Did you see all those Black Monkey Hairs? “Ouchie, it hurts, they’re crazy” is what you’re thinking at this moment. Well, dear adventurers, don’t be afraid because they thought of everything! Yes, the boss resources are now available in the token machines.

You now have a lot of recipes to discover and new levels to conquer!


Other

Moon

Other small things that are very important! All the legendary items on Moon are now on the same level, 185. The bonuses on some items have been modified accordingly, sometimes increased to the delight of some and sometimes… nerfed to the great misfortune of others!

Booster Pack

The achievement / quest interfaces have been reviewed in order to highlight the Booster Pack advantages. It’s a lot clearer. This will allow you to known for sure the amount of tokens or EXP you’ll get.

Character Creation Interface Revamp

And here is finally the rework of the character creation interface. It’s clearer now and explains the different roles of each class. This will undoubtedly help new players choose their class better and what type of gameplay will suit them the best. We will wait until the interface is completely finished in order to fully judge it.

We meet again next week to discover the new Beta update together! On the program: Zinit spaceship and the Dor’Mor monster family